Aug 09, 2006, 10:04 AM // 10:04
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#1661
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Krytan Explorer
Join Date: Feb 2006
Location: Jersey
Profession: W/
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Mathijn, the math has been worked out that -2 always is better then +10 armor vs
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Aug 09, 2006, 10:16 AM // 10:16
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#1662
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Across The Battle
Mathijn, the math has been worked out that -2 always is better then +10 armor vs
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always -> when the damaged delt is more less then 19.
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edit: not 19, 12.
Last edited by foo; Aug 09, 2006 at 12:34 PM // 12:34..
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Aug 09, 2006, 10:21 AM // 10:21
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#1663
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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yea, there is exceptions, -2 isnt always greater then +10 al
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Aug 09, 2006, 11:57 AM // 11:57
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#1664
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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ok, i didn't know that math
gonna do this when i get on =)
last time i did it it was a long time ago =)
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Aug 09, 2006, 11:58 AM // 11:58
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#1665
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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i replaced balthazar spirit with dolyak signet and set stats from wammo spider farmer to 16 weap 9 tactics 9 str 8 healing prayers and got awesome results:
i now officialy love this build, farming avicara with 16 weapon + frenzy is sweet, with only one minor skill and att change from the original build. . .
, i havent tested on ice imps to see if it can ids farm, but would be pretty awesome with 16 sword + frenzy, slaughtering imps, btw stay away from the groups with monks and necros,
it worked great on grawls in talus chute, until they used their dang malaise and stripped my enchantments, then i had balthazar spirit in place of sprint, it worked so awesome, i was using vampiric sword btw to add more damage, and switch to zealous when the enemies ran low, it worked so awesomely until those dang crones strippped them, but to be honest, i dont see how they stripped my enchantments, and rarely strip a 55er that goes and kills the grawls, plain unfair >:-( 55ers deserve to be stripped more then a war, i wondered if anyone else tried grawl with a frenzy wammo variant and got stripped as well, i dont see how 55ers rarely get stripped in that area
**EDIT**
OK i tried it on the ice imps, it can work, if you bunch them up really close, if you have to walk too far of a distance to attack one, you will die but it kils the ice imps really fast, only downfall is decrease speed movement, so it is kinda hard to do them because its hard to get to a fresh new one soon as one is dead and your being hammered withotu using live vic to heal by attacking and having hh out by recharge also frenzy + walking slowly to the next one = BAD BAD, so try let it end or cancel it out once one is dead, but be careful killing them with this build is tricky
Last edited by Xaero Gouki Kriegor; Aug 09, 2006 at 12:09 PM // 12:09..
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Aug 09, 2006, 12:23 PM // 12:23
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#1666
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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After a lot of testing and playing, for a while now, I have been using a setup which allows me to take no damage but degen, spend a minimum amount of time healing, and eventualy, clear the cave in 40 minutes, total fow time.
Standing Slash
Galrath Slash
Silverwing Slash
Dragon Slash {e}
Healing Signet
"Shields Up!"
Physical Resistance
Sprint (10 secodns).
(note: no dolyak!)
knight's armor with duelist's helm, including a changable helm and boots for a second set of runes.
attributes:
setup 1 (up to the cave):
swordsmanship 14 (12+1+1)
tactics 13 (12+1)
strengh 4 (3+1)
hp 530.
setup 2 (starting at the cave entrance)
swordsmanship 16 (12+1+3)
tactics 15 (12+3)
strengh 4 (3+1)
hp 380.
it's ether sundering (the 17% which I currently have), or 10% furious. I still haven't decided.
With all of this, and with phys res active, I only get hit for 3~2 damage when getting a critical in the head, once in a while. I only need "shields up!" for healing, and in every activation of it (20 seconds long), I would normaly heal twice for 152*2, which is enough for 38 seconds. (152*2/8=38). activating phys res every 30 seconds, and shields up not more then that, (using it only when I have to heal, usualy around those 8 seconds after the last one recharged), does not require any energy managment.
The luring tactics has also changed. I lure the 3 first dryders, and then rush to the inner one. with a bit care, there is no danger in killing the dryder while under the spiders' attacks. then, standing right can almost always allow to kill the spiders one by one without any healing springs in the way. if they are too bunched up, I just rush the next dryder, and go on in the cave. sometimes I even clear the whole cave from the dryders, and then do the way back while killing the spiders.
With those 4 adrenaline skills, and the fast recharge due to dragon slash, atleast half of my attacks are skills, which deal around 65~70 damage. (furious helps a lot when I use it).
another thing to note is that I don't relay on adrenaline to defend myself, meaning I can stop attacking anytime, if I want to pick up loot, or talk on the phone. (with just clicking phys res, shields up, and the sig in the right way).
Please share with me your thoughts and ideas.
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Aug 09, 2006, 12:30 PM // 12:30
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#1667
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by mathijn
ok, i didn't know that math
gonna do this when i get on =)
last time i did it it was a long time ago =)
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2^(-(10 / 40))*X = 0.840896415*X is the damage change from 10 extra armor. (84%)
1-2^(-(10 / 40)) is the part saved, which is, when equale to 2, makes:
(1-2^(-(10/40)))*X=2
X=2/(1-2^(-(10/40)))
2 / (1 - (2^(-(10 / 40)))) = 12.570427
since armor is relative and damage reduction is absulote, for 12 or less damage, 2 armor reduction is better, and vice versa.
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Aug 09, 2006, 12:47 PM // 12:47
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#1668
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by foo
spend a minimum amount of time healing, and eventualy, clear the cave in 40 minutes, total fow time.
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just curious, around what time does it take to kill each spider? i mean time for one spider using your attack bar?
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Aug 09, 2006, 12:54 PM // 12:54
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#1669
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Xaero Gouki Kriegor
just curious, around what time does it take to kill each spider? i mean time for one spider using your attack bar?
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It's depends on how your adrenal charge looks when you get to it, so I cant say how much for just one, but I can safely say I get from dryder to dryder, (including the 6 spawning spiders) in 3 minutes.
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Aug 09, 2006, 05:33 PM // 17:33
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#1671
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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foo, should quivering blade work instead of dragon slash?
4 adrealine, +36 dmg
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Aug 09, 2006, 07:03 PM // 19:03
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#1672
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Perfectly Elocuted
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Quote:
Originally Posted by foo
it's ether sundering (the 17% which I currently have), or 10% furious. I still haven't decided.
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Go with the 10% Furious, when it triggers with dragon slash you get 10 hits of adrenaline, recharging dragon slash instantly.
That is the same build I run, and I'm not quite as quick as you are, but 40 mins sounds about right. Once I have my adrenaline up, I don't stop till I'm at the end of the cave.
How long did it take you to find that shield? That's absolutely perfect.
Last edited by SnipiousMax; Aug 09, 2006 at 07:05 PM // 19:05..
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Aug 09, 2006, 07:49 PM // 19:49
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#1673
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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I hate to make a new off-topic post, but what is the song used in the Time Trial video?
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Aug 09, 2006, 08:25 PM // 20:25
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#1674
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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(thanks Koning : )
Quote:
Originally Posted by SnipiousMax
Go with the 10% Furious, when it triggers with dragon slash you get 10 hits of adrenaline, recharging dragon slash instantly.
That is the same build I run, and I'm not quite as quick as you are, but 40 mins sounds about right. Once I have my adrenaline up, I don't stop till I'm at the end of the cave.
How long did it take you to find that shield? That's absolutely perfect.
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Yeah, furious on dragons slash lets you use around 7 skill attacks in a row, but I'm still wondering. (sundering is equvalent to around 3 extra damage points per hit, on avrage).
I got a req8str +9 from a guildie, and was using it for a while, then got a req8tacts +9 at an auction, so I got the spare armor and changed the attributes. (and figured out strengh is not really neccesery), then I got this one. I just posted a WTB thread in the buy forun, and got the right people to know I'm after it :] (get friendly with enough fow chest runners, and you could get one too). oh, and there was a little luck in it too...
Quote:
Originally Posted by mathijn
foo, should quivering blade work instead of dragon slash?
4 adrealine, +36 dmg
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Quivering blade could have been nice, but dragons slash, more then it's own damage, is useful in recharging the other 6~8 andrenal skills. for every X adrenal skill, you need x NORMAL attack to activate it, which means, with X=4,6,8,8, that for every 1 regular attack, you will have only (1 / 4) + (1 / 6) + (1 / 8) + (1 / 8) = 0.666 skill attacks, which is a ratio of 3:2, while dragons slash lets you have a ratio of atleast 1:1.
Last edited by foo; Aug 09, 2006 at 08:27 PM // 20:27..
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Aug 09, 2006, 08:45 PM // 20:45
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#1675
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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To show why I'm using dragon's slash and the other attack skills:
[note: when using an adrenal skill, first thing that happens, is that every other adrenal skill losses one hit, then, the hit itself, recharged all adrenal skills, that's why when using only attacks, (and nothing like "rush"), a skill would never be empty].
the skills are:
standing slash, silverwind slash, galrath slash, dragons slash.
adrenal cost, acordingly: 6, 8, 8, 10.
at the begining: (0,0,0,0):
and then:
hit (1,1,1,1)
hit (2,2,2,2)
hit (3,3,3,3)
hit (4,4,4,4)
hit (5,5,5,5)
hit (6,6,6,6)
standing (1,6,6,6)
hit (2,7,7,7)
hit (3,8,8,8)
silverwing (3,1,9,8)
galrath (3,2,1,9)
hit (4,3,2,10)
dragons (9,8,7,6)
standing (1,8,7,6)
silverwing (1,1,7,6)
hit (2,2,8,7)
galrath (2,2,1,7)
hit (3,3,2,8)
hit (4,4,3,9)
hit (5,5,4,10)
dragons (10,10,9,6)
standing (1,10,9,6)
silverwing (1,1,9,6)
galrath (1,1,1,6)
hit (2,2,2,7)
hit (3,3,3,8)
hit (4,4,4,9)
hit (5,5,5,10)
dragons (10,10,10,6) standing, silverwing, galrath... and so on....
around half the attacks, are skill attacks.
Last edited by foo; Aug 09, 2006 at 09:52 PM // 21:52..
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Aug 09, 2006, 09:35 PM // 21:35
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#1676
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
I hate to make a new off-topic post, but what is the song used in the Time Trial video?
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Believe I put it in the credits, Overburdened by Dusturbed.
Interestingly enough Xaero Gouki Kriegor, my original build was the one that I used to farm avicara in Mineral Springs as well (which I believe is where that screenshot is) and IDS when they were first discovered. I really should try farming them again with HH, provided sprint lasts long enough to break aggro.
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Aug 10, 2006, 03:44 AM // 03:44
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#1677
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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it will work, but the ice imps part is really tricky, the slow down hexes are tough, its really hard to do unless they are agroed together closely
**edit**
but to be honest, im still lil mad that the grawl strip the enchantments, god it would have been awesome to farm all those grawl with frenzy + 16 weapon, i mean it would of been a perfect, post nerf grawl farmer, but it makes avicara killing super fun to do, god it kills the hell out of them fast, i remember the old build with hundred blades, flurry, galgrath, final thrust, took much longer then this, this will easily replace my other farming areas when we dont have favor
Last edited by Xaero Gouki Kriegor; Aug 10, 2006 at 03:56 AM // 03:56..
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Aug 10, 2006, 05:44 AM // 05:44
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#1678
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Xaero Gouki Kriegor
but to be honest, im still lil mad that the grawl strip the enchantments, god it would have been awesome to farm all those grawl with frenzy + 16 weapon, i mean it would of been a perfect, post nerf grawl farmer
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*cough* http://www.guildwarsguru.com/forum/s....php?t=3017708 *cough* post #17 *cough*.
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Aug 10, 2006, 07:36 AM // 07:36
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#1679
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by Racthoh
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Quote:
Originally Posted by A-net
Updated Warrior Ascalon and Knight's Armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3.
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those wands they use hurt badly, around 7-8 dmg with dolyak, defy pain, and watch yourself up, i still dont see how you can solo it with that let alone just dolyak + watchyourself, but as far as the wammo spider farmer version goes . . . , i am getting closer:
they dont malaise you if you you stay a lil away from them, which leaves only the melee open, but, doing the grawl with the hh frenzy is none the less, lil fun, still tryn to get down a perfect technique to take out the melee only
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Aug 10, 2006, 12:53 PM // 12:53
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#1680
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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maybe a little strange/noobish?
but u could try a W/R with EoE
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